By Luke Ahearn
From a steamy jungle to a contemporary urban, or perhaps a sci-fi house station, 3D online game Environments is the final word source that can assist you create AAA caliber paintings for numerous video game worlds. essentially utilizing Photoshop and 3ds Max, scholars will discover ways to create practical textures from photograph resource and quite a few concepts to painting dynamic and plausible video game worlds. With targeted tutorials on growing 3D versions, employing 2nd paintings to 3D types, and transparent concise suggestion on problems with potency and optimization for a 3D video game engine, Luke Ahearn delivers every little thing scholars want to make their very own sensible video game environments.
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Additional info for 3D Game Environments. Create Professional 3D Game Worlds
A large texture seen at a far distance in a game world looks the same as a smaller texture due to the fact that both are being displayed using the same number of pixels on screen; it is therefore a waste of resources to use a large texture on an object that is far away in the game world. In addition, using a larger texture on a small, faraway object usually doesn’t look as good as the smaller texture would, due to the fact that the larger texture is being resized on the fly by the game engine. To solve both these problems, programmers usually implement some form of MIP mapping.
Aside from the things we as artists can do to optimize the game, there are, of course, many other areas that also need to be optimized. Most of these optimizations are found in the program code. Things like memory management, central processing unit and graphics processing unit code, AI, collision code, networking, sound, and the game play itself all eat up resources and need to be optimized by the programmers. Note: You! Yes, you! You, the artist, are responsible for a great deal of the optimization in a game.
Although the primary focus of this book is the generation of art assets for computer game environments, we can’t escape the fact that creating art for a game is more than just making pretty pictures. When you create art assets for a computer game, you need to create art that will accomplish several goals. Other than looking good, your art must work with the software being used to create the game you are working on. Your art needs to be as efficient as possible in that environment. This requires planning and creating your art to very specific guidelines.