By Rob Warner, Michael Privat
With the Mac App shop release in early 2011, a brand new age in Mac improvement started. search for a number of the cool apps for iPhone and iPad coming to an iMac or MacBook Pro near you! starting OS X Lion Apps improvement explains find out how to enhance OS X Lion-based apps and post them within the Mac App shop. It starts with the fundamentals of Objective-C and Cocoa, after which strikes via all of the subject matters essential to construct and post your first winning Mac apps! start with Objective-C and Xcode construct your first whole apps that combine good with Mac OS X submit your apps at the Mac App shop in case you are new to Mac or new to iPhone or iPad apps improvement, and looking out to advance apps for the Macbook professional or Mac desktop, this booklet is for you! What you’ll examine how you can use Apple’s improvement instruments tips to construct consumer interfaces and create person stories (UX) the best way to reply to consumer enter find out how to combine your apps into the Mac surroundings find out how to shop and retrieve facts find out how to submit your apps to the hot Mac App shop Who this ebook is for This ebook is for these new to Mac or for iPhone or iPad apps builders who wish to develop apps for the MacBook professional or Mac computing device. desk of Contents construction a Graphiing Calculator Laying Out the consumer Interface dealing with person enter Pimp My UI Storing and Retrieving information utilizing center info Integrating Graphique into the Mac OS X computer growing support Printing
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Additional info for Beginning Mac OS X Lion Apps Development
The Audience You have a Mac, and you want to develop apps for it. That9s our audience. We target more specifically folks who want to publish those apps in the Mac App Store and devote a detailed chapter to doing so. You can ignore that chapter if you don9t want to publish through the Mac App Store. This is a beginner9s book, but we don9t teach the basics of programming here, so if you don9t know what a for loop is or shy from a command prompt, you might struggle. We do teach the basics of programming in Objective-C and Cocoa for Mac OS X, so if you understand programming basics, even if you know nothing about programming for the Mac, you9ll do fine in this book.
You9ll be prompted for your password so that the Xcode installer can install Xcode files to privileged areas on your drive, as shown in Figure 1舑15. Type your password, click OK, and the installer starts copying files to your drive, as shown in Figure 1舑16. When the installation completes, Xcode automatically launches. Figure 1舑14. The agreements for Xcode and the iOS SDK Figure 1舑15. Entering your password so the installer can proceed Figure 1舑16. The installer writing the Xcode files to your drive After you install Xcode from the App Store, you can reclaim about 3GB of disk space by backing up the Install Xcode app from /Applications, in case you ever want to reinstall without downloading, and deleting it from your drive.
A project defines two important sets of information: The set of files (source code and resources) available to the application build process The set of targets available to build the project into products Targets define how to build your source files and resources into a packaged, runnable product. The runnable product can be the application itself but can also be a unit test suite. For now, we will set unit test suites aside and focus on the application product. This is the product that is built when you hit the Run button in Xcode.