By Jason Patnode
Книга personality Modeling with Maya and ZBrush personality Modeling with Maya and ZBrush Книги Maya Год издания: 2008 Формат: pdf Издат.:Focal Press Страниц: 409 Размер: forty-one ISBN: 10 Язык: Русский0 (голосов: zero) Оценка:Create plausible CG personality types with this exact e-book. Thestunning colour photos exhibit simply what you could in attaining, and the distinct step by step tutorials exhibit precisely easy methods to in attaining them. each method and tip is subsidized up with sensible tutorials, utilizing the versions, to supply a crash path to this important ability. Jason Patnode takes you from low to high-resolution modeling - assisting you span the space among online game and picture abilities. according to Maya 2008 and ZBrush 3.0. Youll research: Pipeline and modeling directions review of Maya advent to ZBrush modeling inspiration artwork Anatomy making a game characterCreating a hyper-real personality making a photo-real personality UVs and texturing how you can create a demo reel* grasp expert recommendations and workflow tactics with transparent, easyto keep on with tutorials* Interviews with pros attach the options to actual worldworkflow and applicationsJason Patnode - personality Modeling with Maya and ZBrush
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Extra resources for Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Overview of Maya 5. If you need more lattice points, click the lattice and adjust the S, T, and U divisions to the desired amount of the lattice shape node in the channel box. Remember anytime you see S, T, and U it is equivalent to X, Y, and Z. 6. If you’ve already changed the lattice, you will need to click DeformϾEdit LatticeϾRemove Lattice Tweaks before you can add extra divisions. FIGURE 2-47 Adding extra divisions to the lattice. FIGURE 2-48 The higher resolution lattice. 35 Character Modeling with Maya and ZBrush FIGURE 2-49 Adjustments to the high-res lattice.
Cubic surface degree results in a smooth surface, whereas linear gives a faceted appearance. The section spans change the number of sections in each span of the surface. Keeping this set to 1 allows you to work with smaller amounts of detail. Always start small and work in the extra detail later. FIGURE 2-37 The resulting surface. 29 Character Modeling with Maya and ZBrush 15. Now to convert the surface to polygons. Click on ModifyϾConvertϾNURBS to PolygonsϾ . Set the options according to Figure 2-38 and press Tessellate.
The Offset Edge Loop Tool creates two new edges evenly spaced between the selected edge and the adjacent edge on either side. The Slide Edge Loop Tool allows you to adjust the position of edge loops by sliding them across the mesh. Proper edge loop modeling is vital for clean topology. Edge loops make it easier to layout the UVs. They also make it easier for the character TD to rig a model for proper deformation during animation. While polygons have become the format of choice for organic modeling, don’t overlook the value of subdivision and NURBS tools.