Download Design First for 3D Artists by Geoffrey Kater PDF

By Geoffrey Kater

Engaged on a venture for many 3D artists capability hitting the keyboard first with out ever touching a pencil. yet on the earth of animation, the pencil is respected because the strongest instrument within the animation procedure, since it at once addresses the layout aesthetic of an lively venture. construction layout is the method during which an artist establishes the tone for a specific movie through supplying a different aesthetic imaginative and prescient that's in help of the tale. As a 3D artist, to miss layout is to miss the basic technique that tremendously impacts not just the movie itself but additionally your contributions as a qualified. to mix the disciplines of conventional layout and 3D animation is a decision that in simple terms you can also make. the results of this selection is a broader inventive ability set that raises your creativity and for this reason raises your worthy as a qualified. undeniable and easy, layout First for 3D Artists goes to coach you easy-to-use layout thoughts that might make you a greater fashion designer and raise your worthy as a 3D artist.

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At the top of the page, list your object and the design elements that make that object look cool, interesting, quirky, ugly, etc. List all the attributes that make up its physical appearance. This list should consist of design traits that you think are responsible for its identity, whether good or bad. Take a mobile phone, for example. If you think it’s an attractive phone, perhaps it’s the cool aluminum case, smooth round buttons, and huge LED screen that make it feel modern and hip. In contrast, maybe the mobile phone is unattractive because of its cheap green plastic case, squarish hard-to-read buttons, and small LED screen.

The best part about this technique is that you can be as messy and unrefined as you want. I’m going to use my personal favorite, a blue Col-erase pencil, and a 9" x 12" piece of tracing paper. Do not pull the paper out of the pad, but draw on the first page of the pad because it gives you a soft surface to work on. Now, keeping in mind that I’m designing a lamp, I just put pencil to paper and start drawing those long tendril-like shapes as loosely and organically as possible. I’m not worried about how this looks; I’m just trying to envision my design and get a feel for shape and proportion (image 8).

Does it stand the test of time? Does it have mass appeal? At the top of the page, list your object and the design elements that make that object look cool, interesting, quirky, ugly, etc. List all the attributes that make up its physical appearance. This list should consist of design traits that you think are responsible for its identity, whether good or bad. Take a mobile phone, for example. If you think it’s an attractive phone, perhaps it’s the cool aluminum case, smooth round buttons, and huge LED screen that make it feel modern and hip.

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