By Jason Patnode
* significant other site offers new updates and tutorials for model 6! while you are an artist who is new to Alias's Maya, or are relocating over to exploit this strong, oscar-winning animation and results software program from one other 3D package deal, you will discover this ebook useful. It provide you with all you must understand to wake up and working with this tough software program, quick! Focusing basically at the key belongings you want to know whilst beginning out it does not overload you, so accelerates your studying technique. hugely illustrated in colour all through this e-book merits from a transparent, concise, jargon loose kind. Written through a LucasArts expert it is going to supply valuable wisdom that can assist you get that elusive first activity in animation! * keep time - centred, concise insurance of simply the main gains you must start with Maya * Written for Maya five yet suitable for all types - together with Maya (Complete) and the unfastened own studying version * perfect for execs new to Maya in addition to scholars eager to familiarize yourself with this Oscar-winning animation and results software program
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Extra info for Focal Easy Guide to Maya 5: For new users and professionals
Use the Split Polygon Tool to create more detail in a particular area if it is needed. 30 n Once the main shape is done, use the Split Polygon Tool to create the outline for the eyebrow and eye. 13 31 n Second half. Eyes created using the Split Polygon Tool. Push and pull the vertices until you have properly shaped the brow and eye. 32 n Select the new polygons that make up the faces of the eye. Go to Edit Polygons Ͼ Extrude Ͼ . 75. Click Apply. 32 MODELING 33 n Delete the faces that you extruded.
Mirroring geometry is a great workflow habit to get into – you will be saving yourself half the work. Smooth Proxy works on the principle of using a low-res mesh to build your hi-res geometry, but it differs from Smooth in that you do all of your work on a simple proxy object while a copy of the smoothed final object updates automatically. 1 n 2 n 3 n Start a new scene. Go to Create Ͼ Polygons Primitives Ͼ Cube and create a default cube. Select the cube and go to Polygons Ͼ Smooth Proxy. Your cube will now be semi-transparent and there will be a smoothed copy in its center.
Scale it to fit. This will be the part that holds the two halves of the binoculars together. Subdivision Surfaces Subdivision surfaces (or subD surfaces) are best described as a cross between polygons and NURBS surfaces. They work by starting with a coarse base mesh for your model, which is then made finer and finer as you subdivide any desired areas. One advantage of subdivision surfaces is they can be modeled using a single surface. This means that the potential of having seams in your models is not present as they are with NURBS surfaces.