By Kenny Roy
We’ve designed this ebook so you might use it within the manner that most sensible serves your wishes in studying to animate with Maya. you can begin at first and browse it instantly via should you like, because the chapters are ordered steadily. the 1st few speak about primary ideas: the rules of animation, workflow, and the way animators take into consideration the instruments on hand in Maya. Then we commence practising a few ideas within the context of animations already all started for you, ultimately relocating directly to guiding you thru doing tasks in blocking off, cycles, sprucing, lip sync, and lots more and plenty extra. If you’ve been animating for your time, yet want a few new tips or methods to difficulties you’ve been having, you could easily visit any subject that pursuits you, and choose it up correct there. Even the chapter-long initiatives contain a chain of revolutionary documents so that you don’t have to commence from the start. We’ve additionally thoroughly up to date the booklet for Maya 2014, and canopy all of the interesting new animation instruments and the way to exploit them.
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Extra resources for How to Cheat in Maya 2014: Tools and Techniques for Character Animation
The main action in this example is the turn, but the hand through the hair adds a nice level of meaning to the whole scene. The wonderful thing about Secondary Action is that there really is no amount that is too much. Especially with humans; we’re constantly multitasking, constantly occupying ourselves with more than one thing at a time. The animation can, of course, become too busy. The fact is there is a balance, but for the most part your scenes can always use an extra level of animation and therefore subtext.
In the Graph Editor, go to Curves > Weighted Tangents and the handles will change. 51 Spl pllin ines nes Tangent Handles (cont’d) 7 52 Weighted tangents have differing lengths which depend on the distance in value between the keyframes. The longer the distance, the longer the handle, and the more influence it will have along the curve. 8 10 11 You can even break the tangent handles as we did before to create any shape of curve possible. You can break and manipulate the handles just like with non-weighted, but you have an additional option with weighted tangents.
However, exaggeration doesn’t necessarily mean better animation, or even more cartoony. Exaggeration must be used with a keen eye for the effect you are trying to achieve. Find the core idea in your scene and figure out the best way to exaggerate the message. If you are animating a character getting pricked on the butt with a pin, then you are going to exaggerate the timing and spacing of him shooting into the air. If you are animating a character that gets scared by a spider, you might exaggerate the squash and stretch in his body by having his legs run away from his torso, stretching out his spine!