By Dariush Derakhshani
Game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and extra. you can now harness this well known animation software program with the transparent, step by step directions during this easy-to-follow advisor. This booklet breaks down the complexities of 3D modeling, texturing, animating, and visible results. uncomplicated motives, tutorials, and hands-on initiatives aid construct your abilities and a unique colour insert contains real-world examples from gifted 3ds Max novices.
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Additional resources for Introducing 3ds Max 9: 3D for beginners
Ease-In and Ease-Out Things in the real world don’t immediately come to an abrupt stop. There is always a slowing before a stoppage, no matter how fast the stop may be. This is called ease-out. qxd 2/26/07 2:46 PM Page 27 basic 3ds max terms and concepts Just as objects don’t suddenly stop, they don’t immediately start moving either. Pretty much everything needs to gain speed, or accelerate, no matter how fast it begins moving. This is called ease-in. You will have a chance to animate a bouncing ball that will teach you the mechanics of ease-in and ease-out in Chapter 8.
This is called ease-in. You will have a chance to animate a bouncing ball that will teach you the mechanics of ease-in and ease-out in Chapter 8. Follow-Through and Anticipation Exaggerating the weight of an object in animation is sometimes necessary. Objects ending an action usually have some type of follow-through motion. For example, a pony tail on a girl jumping down from a chair will continue to move about after she lands on the floor and stops moving herself. There is a slight resting follow-through to her action, such as bending slightly at the waist to center herself once she lands.
Saving Your Scenes in Max Save your scene frequently to protect yourself from mistakes and from losing your work. Choosing File ➔ Save updates the current scene by overwriting the last save of the scene. If no scene was previously saved, this command opens the Save File As dialog box. Using it, you can select where to save the scene and enter your scene’s name. To “version up,” you can save by using File ➔ Save As and manually changing the version number appended to the end of the filename. Max, however, allows you to do this easily by using an increment feature in the Save As dialog box.