By Dariush Derakhshani
Creation. bankruptcy 1: advent to special effects and 3D. bankruptcy 2: The Maya Interface. bankruptcy three: Your First Maya Animation. bankruptcy four: Modeling with Polygons. bankruptcy five: Modeling with NURBS. bankruptcy 6: extra Modeling themes: Deformers and Subdivision Surfaces. bankruptcy 7: Maya Shading and Texturing. bankruptcy eight: advent to Animation. bankruptcy nine: additional Animation Practices. bankruptcy 10: Maya lighting fixtures. bankruptcy eleven: Maya Rendering. bankruptcy 12: Maya Dynamics. thesaurus. Index
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Additional resources for Introducing Maya 8: 3D for Beginners
How many frames are played back per second determines the frame rate of the animation. This is denoted as fps, or frames per second. The following shows the three standard frame rates for media: • NTSC: 30fps • PAL: 25fps • Film: 24fps Knowing your output medium is important when beginning an animation project. Though not crucial, it can affect how you design your framing, create your movements, determine how to render, and so on. You can change the frame rate and render resolution at any time in Maya, but it’s always better to know as best you can what the final resolution and fps will be before you begin.
If it’s important that the color matches on different screens, say between home and school, you can use traditional color bars downloaded from the Internet or your own custom-made color chart to adjust the settings of the monitors you work with so they match more closely. Resolution, Aspect Ratio, Frame Rate Resolution denotes the size of an image in the number of horizontal and vertical pixels, usually given as # × #, such as 640 × 480. The higher the resolution, the finer the image detail. You will adjust your final render size to suit the final medium for which you are creating the animation.
Make the Selected Object Live This has nothing to do with snapping. It lets you create objects such as curves directly on a surface. Input and Output Connections The first two icons following the filters list the input and output connections of an object; the third icon toggles on/off construction history. Briefly, objects in Maya can connect with each other for animation purposes. When an object is being influenced by an attribute of another object or node in Maya, it has an input connection. When the node’s own attribute(s) is influencing another object, it has an output connection.