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Scale X, Y and Z. ■ Click-drag a selection box around the five middle keys. Select keys Static channels ■ From the Graph EditorÕs Edit menu, select Delete. This removes the selected curves from your scene. Extra keys ■ Note: In the Channel box, you will see that the remaining input fields Ð Translate X, Translate Y and Visibility Ð use a green background color. This color helps you distinguish channels which have been keyed. Press the Delete key to remove the keys. The resulting curve would now be easier to edit because there are no intermediate keys.

Select the Move tool. You can see that the manipulator is located at the ballÕs pivot which is at the center of the working grid. ■ Outliner panel Tip: ■ Click on the arrow beside the new node to open up the hierarchy structure. ■ Double-click on the group node to edit the nodeÕs name. ■ Change the name to ballTranslate. It is a good idea to choose node names that help explain the purpose of the node while still referencing the object name itself. From the Modify menu, select Center Pivot. The move manipulator has moved to the center of the sphere.

Go to the File menu and select Project → New... A window opens to let you set the name and location of the new project. ■ ■ New Project window Enter maya in a shell window. Enter gettingStarted as the name of the new project. Click on the Use Defaults button. This enters the names of subdirectories that you can use to manage your files. 6 Learning Maya ■ Click on the Accept button to make gettingStarted your current project. 3 Make a new scene ■ Select File → New Scene. This makes sure that your current scene is part of the new project.

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