By Timothy Albee
Significant other CD incorporated with routines and perform scenes! LightWave 3D is likely one of the preferred 3D programs out there this day, supplying the main whole set of instruments, the best-looking and quickest out-of-the-box renderer, and some of the most robust IK engines to be had. specialist director and animator Timothy Albee updates the best-selling LightWave 3D 7 personality Animation with discussions of complicated animation instruments, facial animation, and IK Booster. moreover, he info the way to use LightWave to construct powerful, responsible personality setups; presents confirmed, hands-on instruments for learning the advanced mechanics of animation; and covers the significance of storytelling and appearing via animation. discover the whole crafting of robust and trustworthy personality setups; grasp sophisticated appearing suggestions that imbue scenes with existence, drama, and tool, corresponding to anticipation, gesture, overlapping motion, and silhouette; observe how IK Booster provides extra energy, ease, and performance to LightWave’s current Inverse Kinematics procedure; use LightWave’s Dope Sheet, Dope song, and movement Mixer instruments to enhance your output in growing animation; the way to use morph objectives to sculpt your characters’ facial performances.
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Extra info for Lightwave 3D character animation
You’ll also need to pull the top part of the shoe to be bent by the calf section angling toward the knee. 8 Pulling the points of the pant cuff and shoe to make the bend of this area look believable. 4. Check the alignment and position the hands. Make sure they look natural within the shirt cuffs and the fingers point straight forward. 9 Making sure the hands look right. 32 Chapter 3: Prepping Your Character for Setup NOTE: You may have noticed that our character only has four fingers. There’s a convention in character design that says human characters have five fingers, animal characters have four.
This also allows animation and modeling to go on side by side. ) 1. Copy the 3D directory from the companion CD to a place on your hard drive you’ll be able to work from. 2. Start Modeler and set your content directory to the 3D directory you just copied to your hard drive. NEWBIE NOTE: LightWave Modeler has two separate Options panels. One is for display options (discussed later) and the other is for general options and can be found here: Modeler|Options |General Options (or by pressing o). General Options has important things like the Content Directory (where LightWave looks for images, objects, scenes, and the like), how many levels of Undo you have, whether polygons will default to quadrangles (for NURBial patches) or triangles, and how smooth your NURBed models will look as you’re working on them.
Lwo model, available on the companion CD. If you’ve got a character you’re just dying to use, you may, but be aware that you might have to make nip-and-tuck alterations to the information to get it to fit your character. lwo especially for training with this book. His poly/patch count is 1506 polygons/patches. With him, even if you’re running LightWave on a 366 MHz laptop, you’ll still be able to get a good, workable real-time frame rate while you’re animating. Though his lines are broad and caricaturistic, he is proportioned realistically so you’ll be able to get a good range of action from him and not have either exaggerated or realistic action look odd on him.