By Eric Keller, Visit Amazon's Todd Palamar Page, search results, Learn about Author Central, Todd Palamar, , Anthony Honn
From the again hide **The final Maya 2011 Resource!** when you already understand the basics of Maya, you will want this new Autodesk legitimate education consultant to take you past the fundamentals and allow you to use Maya 2011 in a certified atmosphere. From modeling, texturing, animation, and visible effects—to high-level thoughts for movie, tv, video games, and extra, this booklet presents complex, professional-level guideline. packed with tough tutorials and real-world eventualities from many of the major execs within the undefined, this must-have consultant exhibits you ways to regulate the total CG construction pipeline. grasp Maya's new graph editor, rendering with psychological ray, the artwork of digital cinematography, dynamic simulations, complicated modeling ideas, and lots more and plenty extra with this imperative consultant. **Featured at the DVD** The significant other DVD presents help records that assist you entire the routines within the e-book and evaluate your paintings to the professionals. mix fluid dynamics and particle simulations for wonderful visible results upload bodily exact outdoors lights on your rendered pictures research the secrets and techniques of constructing lifelike fabrics in your versions in regards to the writer **Eric Keller** has been a qualified 3D artist and high-end animator for movie, ads, and television for 12 years. He has created animations and results for Disney, Warner Brothers, ESPN, Harvard clinical institution, the Howard Hughes clinical Institute, and CBS, and at the moment teaches on the Gnomon institution of visible results. Eric is the writer of *Mastering Maya 2009*, *Maya visible results: The Innovator's Guide*, and *Introducing ZBrush*, all from Sybex.
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Extra resources for Mastering Autodesk Maya 2011
You can use the Tabs menu to create your own custom tabs and determine which tabs you want visible and in what order. Default Scene Materials All Maya scenes start with three materials already created: lambert1, particleCloud, and shaderGlow. The lambert1 material is the default material applied to all newly created geometry, the particleCloud material is a special material reserved for particle cloud objects, and the shaderGlow node sets the glow options for all shaders in the scene. com 26â•… | Chapter 1â•… Working in Maya 6.
In this exercise, you’ll use the Hypershade to connect several types of nodes. 1. Create a new scene in Maya. Create a NURBS cone on the grid. You’ll be prompted to draw the cone on the grid if Interactive Creation mode is on; if it is not, the sphere will appear at the center of the grid. Either option is fine. 2. 24). 3. Press 3 on the keyboard to switch to a high-quality display of the geometry. 4. Open the Hypershade by choosing Window Rendering Editors Hypershade. 24 The Maya viewport icon bar allows you to choose between shading modes by toggling buttons.
At the moment, it is not connected to any part of the coneShader network. This is another way to create render nodes in the Hypershade. Navigating the Hypershade Work Area You can zoom out in the Work Area of the Hypershade by holding the Alt button while dragging with the right mouse button; likewise, you can pan by holding the Alt button while MMB-dragging. 18 Select the grid texture to open its settings in the Attribute Editor. 19. In the Work Area of the Hypershade, MMB-drag the ramp texture from the Work Area all the way to the color swatch next to the Filler color in the grid’s Attribute Editor.