By Todd Palamar
Extend your abilities with whole Maya mastery learning Autodesk Maya is the final word consultant to the preferred 3D animation software program. writer Todd Palamar attracts on his vast specialist animation event to assist readers take their Maya talents to the following point. Written in case you already understand the fundamentals of this huge, immense application, the e-book covers complex subject matters thoughts for modeling, animation, texturing, and visible results. absolutely up to date to mirror Mayas most modern gains, the ebook takes a hands-on method of guide, supplying readers with a various set of tutorials designed by way of real-world pros to show off 3D animation and visible options utilized in settings. whole and accomplished, the booklet makes an exceptional table reference for the operating animator, and is a perfect source for these looking Maya certification. the original blend of tough fabric and sensible guideline make this distinct advisor the last word Maya guide. subject matters contain: Animation utilizing inverse kinematics, keyframes, and deformers challenging floor and natural modeling right rigging ideas, and dealing with Maya Muscle Xgen, Paint results, and rendering with psychological ray Texture mapping, compositing, nParticles, and extra digital filmmaking and scene administration the main complicated talents are lifeless in the event that they cant be utilized, so the ebook emphasizes the sensible, day by day makes use of of every ability, and discusses which options most sensible healthy which state of affairs. For the pc animation specialist looking a better mastery of this renowned animation application, learning Autodesk Maya is a superb funding sooner or later of your profession.
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Extra info for Mastering Autodesk Maya 2015: Autodesk Official Press
Then Ctrl/Cmd+click the housing object, and choose Edit ➢ Parent (hot key = p) from the main Maya menu at the top. Parenting one object to another means that you have made one transform node the child of the second. When an object is a child node, it inherits its position, rotation, scale, and visibility from the parent node. When you have multiple objects selected, the last object selected becomes the parent. In the Outliner, you’ll notice that the housing node has a plus sign beside it and the gunBarrels node is not visible.
15. Expand the Color Balance rollout, and click the color swatch next to Default Color. This opens the Color History. Set the color to red. Default Color The default color of the texture is the color “behind” the grid texture. Any part of the surface that is not covered by the grid (based on the settings in the place2dTexture1 node) will use the default color. 16. In the left panel of the Hypershade, select 2D Textures in the Maya list, and click the Ramp button to create a ramp node. At the moment, it is not connected to any part of the coneShader network.
Drag a square on the grid, release the cursor, and then drag upward on the square to turn it into a three-dimensional cube. Release the mouse button to complete the cube. At this point, feel free to make your own decisions about the size and position of the cube on the grid. 2 Maya prompts you to draw the base of the cube on the grid in the scene. 4. Select the cube in the viewport, and choose Window ➢ Hypergraph: Hierarchy to open the Hypergraph in hierarchy mode. You’ll see a yellow rectangle on a black field labeled pCube1.