Download Mastering Maya 3 by John L. Kundert-Gibbs PDF

By John L. Kundert-Gibbs

The writing during this e-book is topic of truth, and every part will get right down to enterprise quick in describing the approach to hand. In gentle of this, think how a lot details has been packed in 1,000 pages. The skilled Maya artist could already be aware of loads of this data, however the effortless stuff is mentioned and brushed off quick, as though the publication is worried to dig deeper.Appendix A, Interviews, is a spotlight of the e-book. 3 interviews with the luminaries Mark Sylvester from Alias|Wavefront and Craig Lyn and Habib Zargarpour, either one of commercial mild Magic, provide a different behind-the-scenes perception into how Maya used to be constructed and the way its getting used within the genuine world.Between the examples dissected within the e-book and the resource fabric at the CD-ROM, any Maya consumer may still come clear of this e-book with quite a lot of new tips and methods lower than his or her belt. --Mike Caputo

Show description

Read or Download Mastering Maya 3 PDF

Similar 3d graphics books

Blender Foundations: The Essential Guide to Learning Blender 2.6

Blender Foundations is the definitive source for purchasing all started with 3D paintings in Blender, some of the most renowned 3D/Animation instruments out there . With the professional perception and adventure of Roland Hess, famous Blender specialist and writer, animators and artists will examine the fundamentals beginning with the revised 2.

3D For The Web- Interactive 3D Animation Using 3Ds Max, Flash And Director

Ensure you enjoy the explosion of latest and interesting functions designed to allow you to create 3D animation for the net. See how one can use the facility of 3ds max, Flash and Director to make your 3D reputation or venture a truth for the net in addition to studying accepted talents permitting you to take advantage of many functions.

3D Game Engine Programming (Game Development Series)

A full-blown video game engine is now an enormous business asset. present engines exist with licensing charges of a number of $100,000, plus revenue proportion bills. due to those excessive bills, hobbyist online game programmers are desirous to easy methods to write their very own engines. the supply of a online game engine that is able to rock simplifies the advance strategy of a online game, permitting builders to be aware of the sport and gameplay event.

Building 3D Models with modo 701

Examine the artwork of subsequent iteration 3D content material construction with step by step directions from a real-world professional evaluation Make a 3D version utilizing your mind's eye Use methods of the sunshine to specific the temper of your scene the way to get photo-real pictures from your 3D software program Get the main of your ultimate picture through improving it with Photoshop Make your workflow delicate, speedy, and effective intimately desktop generated pictures (CGI) are a part of the layout marketplace.

Additional resources for Mastering Maya 3

Example text

Chapter 6: Polygons and Subdivision Surfaces explores the basic ingredients for creating and editing polygons and subdivision surfaces. Various techniques are employed to create a hand in polygons; then another project deals with completing the human head from the previous chapter as a subdivision surface. In Chapter 7: Working with Artisan, you will be given a guided tour of Artisan. You'll learn why it's such a useful set of tools and what you can do with it besides just ''denting" your models, and you'll get a preview of MEL scripting in Artisan's MEL script painting function.

11. If you do not see the manipulator handle, be sure the cylinder is highlighted, by clicking (or click+dragging) it. To move the cylinder on the X axis only, click and drag the red arrow; to move on the Y axis, click and drag the green arrow; to move on the Z axis, click and drag the blue arrow. To move the object freely in all directions, click and drag the yellow box at the center of the manipulator handles. Try moving the object up a little on the Y axis and to the right on the X axis. 11 A cylinder with Move tool manipulator handles All manipulator handle colors are consistent with the axis marker, on the bottom-left of a scene window—X is red, Y is green, and Z is blue.

Rather than look at each saved layout in a list, let's examine just a few— once you understand a couple of the saved layouts, the rest are fairly self-explanatory. Persp/Graph/Hypergraph is a generic Three View (as described above) with the top half split between the perspective view and the Hypergraph, while the bottom half of the screen is occupied by the Graph Editor. This view was created from the generic 3 Top Split view by changing each panel to the Perspective/Hypergraph/Graph Editor view and then saving it.

Download PDF sample

Rated 4.37 of 5 – based on 48 votes