By John L. Kundert-Gibbs
The writing during this e-book is topic of truth, and every part will get right down to enterprise quick in describing the approach to hand. In gentle of this, think how a lot details has been packed in 1,000 pages. The skilled Maya artist could already be aware of loads of this data, however the effortless stuff is mentioned and brushed off quick, as though the publication is worried to dig deeper.Appendix A, Interviews, is a spotlight of the e-book. 3 interviews with the luminaries Mark Sylvester from Alias|Wavefront and Craig Lyn and Habib Zargarpour, either one of commercial mild Magic, provide a different behind-the-scenes perception into how Maya used to be constructed and the way its getting used within the genuine world.Between the examples dissected within the e-book and the resource fabric at the CD-ROM, any Maya consumer may still come clear of this e-book with quite a lot of new tips and methods lower than his or her belt. --Mike Caputo
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Additional resources for Mastering Maya 3
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11. If you do not see the manipulator handle, be sure the cylinder is highlighted, by clicking (or click+dragging) it. To move the cylinder on the X axis only, click and drag the red arrow; to move on the Y axis, click and drag the green arrow; to move on the Z axis, click and drag the blue arrow. To move the object freely in all directions, click and drag the yellow box at the center of the manipulator handles. Try moving the object up a little on the Y axis and to the right on the X axis. 11 A cylinder with Move tool manipulator handles All manipulator handle colors are consistent with the axis marker, on the bottom-left of a scene window—X is red, Y is green, and Z is blue.
Rather than look at each saved layout in a list, let's examine just a few— once you understand a couple of the saved layouts, the rest are fairly self-explanatory. Persp/Graph/Hypergraph is a generic Three View (as described above) with the top half split between the perspective view and the Hypergraph, while the bottom half of the screen is occupied by the Graph Editor. This view was created from the generic 3 Top Split view by changing each panel to the Perspective/Hypergraph/Graph Editor view and then saving it.