Download Mastering Mental Ray Rendering Techniques for 3D and CAD by Jennifer O'Connor PDF

By Jennifer O'Connor

Kurzbeschreibung

Proven innovations for utilizing psychological ray effectively

If you are a busy artist looking high-end effects to your 3D, layout, or structure renders utilizing psychological ray, this can be the best ebook for you. It distills the hugely technical nature of rendering into easy-to-follow steps and tutorials for you to observe instantly in your personal initiatives. The publication makes use of 3ds Max and 3ds Max layout to teach the combination with psychological ray, yet clients of any 3D or CAD software program can research invaluable options for incorporating psychological ray into their pipelines.
Takes you below the hood of psychological ray, a stand-alone or bundled product that's frequently used with 3D or CAD software program within the construction of films, video games, architectural renders, and television
specializes in in basic terms the main pertinent instruments and strategies for busy pros who have to fast follow them at the job
presents compelling, functional tutorials so that you can begin incorporating psychological ray into your individual creation pipelines
encompasses a DVD with step by step movies to aid force domestic thoughts and techniques

Learn potent psychological ray innovations with this nice advisor, then retain this useful booklet at your pc for reference when you work!

Note: CD-ROM/DVD and different supplementary fabrics will not be integrated as a part of e-book dossier.

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Reduce render occasions and enhance your results

Doing a last render for a brand new product presentation? attempting to end a hurry activity with out sacrificing caliber? in case you are a hectic artist looking high-end effects in your video game, movie, product, structure, or photograph designs utilizing psychological ray, getting to know psychological ray is strictly the source you need.

This concentrated e-book distills the hugely technical nature of psychological ray rendering into easy-to-follow steps and tutorials that you should follow instantly on your personal initiatives. examine precious thoughts for incorporating psychological ray into your pipelines--regardless of which 3D animation or CAD software program you use--and produce compelling results.
See how one can keep watch over and stability lights with psychological ray
deal with maps and fabrics to minimize reminiscence utilization and accelerate render times
Queue jobs successfully, utilizing the Batch Render or Backburner render tools
grasp key settings of ultimate assemble and enhance your render caliber and speed
Use the complicated international illumination, caustics, photons, and irradiance debris to create oblique illumination
locate directions and scene records for 3ds Max(r) and 3ds Max layout 2010 and 2011

The DVD comprises all undertaking documents from the book's tutorials, in addition to bonus fabric from Dosch layout and Spheron VR.
find out about oblique Illumination with Irradiance Particles
Use worldwide Illumination in tough scenes

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Extra resources for Mastering Mental Ray Rendering Techniques for 3D and CAD Professionals

Example text

Output Gamma is different and independent of your display gamma and affects only the raw rendered image as it is transferred to a file. | Configuring 3ds Max/Design 19 Practical Output Gamma If your rendering looks fine within 3ds Max/Design but your client says the image looks too dark, consider turning up the Output Gamma setting in your preference settings or in the Output Gamma settings of your image’s settings. 2 is the default Output Gamma setting with 3ds Max/ Design; however, you might want to set the Output Gamma value to be the same as your monitor’s gamma value.

Chapter 1 mental ray Essentials The Gamma Curve A gamma correction factor is a simple numerical value that describes the shape of a correction curve applied to the intensity of an image. Gamma correction decreases the intensity of the midtones in the bitmap images you use in surface materials and increases the intensity of midtones in the files you save to your computer. 0 brightens the midtones. Image brightness at the extremes, very dark or very light colors, are not affected significantly by gamma correction.

Getting additional hardware is not always practical for my readers, of course, so throughout the book I provide rendered image samples to highlight differences and show render times so you can benchmark the results. I have a farm of 64-bit quad-core computers at my disposal, which makes it much easier to play with and explore mental ray. Providing sample renders and detailing render times in the book should both help reduce the amount of testing you must do to understand the concepts and help you make decisions about the settings for your own scenes without having to invest time in extensive experimenting.

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