Download Maya 5 Fundamentals by Jim Lammers, Garry Lewis PDF

By Jim Lammers, Garry Lewis

With the strong 3D modeling application Maya five, you are restricted simply through your individual mind's eye. To set it unfastened, glance no additional than this critical consultant! In those pages, veteran animator Jim Lammers (who introduced lifestyles to the Sony/Tristar movie Starship soldiers) takes you from a evaluation of 3D basics to full-blown Maya five content material construction. within the procedure you are going to find out about Maya's interface and instruments; modeling with NURBS and polygons; utilising fabrics and textures; rendering stills and animations; utilizing particle structures, dynamics, and paint results; and extra. through detailing not only how Maya works however the 3D rules and basics that advisor its use, this quantity could have your growing courageous new worlds of your individual very quickly. additionally integrated is whole insurance of all of Maya 5's new good points, together with enhanced rendering innovations and never-before-seen atmospheric results made attainable by means of extensions to Maya Fluid results. A significant other CD comprises video-captured video clips that stroll you thru each instructional within the ebook.

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Brightness and contrast: The leftmost image has areas of nearly maximum and minimum brightness, the middle image is overlit, and the right image is underlit. Lighting in 3D is completely different from lighting in the physical world. The tiniest lightbulb creates trillions of photons that scatter throughout the environment, reflecting color and light in all directions. Simulating natural light scatter is possible with Mental Ray's Global Illumination or Final Gather features, but enabling these features generally results in a much longer rendering time that's more suitable for still renderings than animations.

Part I: A Quick-Start Guide to Maya 45 46 Part I: A Quick-Start Guide to Maya 1 Selected NURBS object at low detail; selected SubD object at coarse subdivision. 2 Selected NURBS object at medium detail; selected SubD object at medium subdivision. 3 Selected NURBS object at high detail; selected SubD object at fine subdivision. 4 Wireframe mode for selected 3D view panel. 5 Shaded mode for selected 3D view panel. 6 Shaded mode with hardware texturing for selected 3D view panel (note: forces default lighting).

30 Part I: A Quick-Start Guide to Maya diminish at any distance. 4. Brightness and contrast: The leftmost image has areas of nearly maximum and minimum brightness, the middle image is overlit, and the right image is underlit. Lighting in 3D is completely different from lighting in the physical world. The tiniest lightbulb creates trillions of photons that scatter throughout the environment, reflecting color and light in all directions. Simulating natural light scatter is possible with Mental Ray's Global Illumination or Final Gather features, but enabling these features generally results in a much longer rendering time that's more suitable for still renderings than animations.

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