By George Maestri
One glance and you may see that this Maya e-book isn't like the entire others. It offers the center Maya positive factors visually, utilizing pages jam-packed with remarkable photographs and loaded with concise motives of the Maya interface. This improved version comprises extra tutorials; up-to-date fabric on modeling, animation, rendering and dynamics; and new assurance of Toon Shaders, besides different intriguing Maya instruments. enticing step by step classes offer hands-on reinforcement as you study. commence your adventures in Maya with this full-colour, visible guide-the ideal advent to Maya eight. * Use Paint results to create photographs from scratch or upload painterly traits to present photos. * learn the way Maya's MEL scripts may help with projects, comparable to connecting a curve's CVs to joints to pre-visualize a skeleton. * The enclosed CD contains the Maya own studying variation and the entire documents you must whole the tutorials.
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Additional info for Maya 8 at a Glance +CD
Duplicate this curve a few times and reshape the duplicates to approximate the outline of the fender. 19 Select a curve point and use it to detach the curve by choosing Edit Curves → Detach Curves. The resulting curve should be similar to the green curve. 12 As you did with the windshield, duplicate the trim curve creating the opening and detach the back portion of it. If the curve splits, use Attach Curves to reconnect it. This will be the path of an extrude. qxd 34 8/9/06 8:50 PM Page 34 2 . NURBS Modeling Loft the curves together to create the surface of the fender.
Maya creates the default project, which you can copy to create new project hierarchies. Each user on the system gets a Maya folder in their home folder. This allows each user to maintain their own preferences, such as custom layouts, as well as have a place for their own projects. Animation clips used in the Trax nonlinear animation editor. Maya stores rendered images here. Files related to the creation of particle systems. Temporary rendered images for the IPR renderer, depth maps, and shaders are stored here.
You can quickly scroll through this list to select scenes, and objects or hierarchies of objects. To open the Outliner, choose Window → Outliner. You can also configure the Outliner to reside in a viewport using the viewport’s drop-down menus. To select an item in the Outliner, left-click it. To select multiple items, left-click and drag them. Holding down the Shift key lets you select objects in groups by clicking the first and last item of the group. Holding down the Ctrl/~ key lets you add or subtract items from the selection individually.