By Tom Meade
Examine state of the art 3D animation techniquesCreate breathtaking content material for movie, television, video games, print media, and the internet utilizing Autodesk Maya and the unique details contained during this complete source. Maya specialists and lighting tricks professionals Tom Meade and Shinsaku Arima hide each step within the Maya construction workflow utilizing easy-to-follow tutorials, real-world examples, and insider counsel and tricks.Maya eight: the whole Reference indicates you the way to take advantage of the most recent model of Maya to its complete strength. Youll discover ways to combine movement, create complicated results, control lighting fixtures, render your ultimate animation, and get ready for postproduction.
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Additional resources for Maya 8: The Complete Reference
If a skeleton is properly rigged, it can be handed off to an animator who lacks any computer knowledge and that animator will be able to intuitively pose and animate the character. Apart from the animation controls of a character rig, a large portion of the rigging process involves setting up how the model will bend or deform with the rig. For characters that are intended for realistic purposes, many combinations of deformation utilities must be used to maintain FIGURE 1-3 This worm character has been rigged with controls that will enable an animator to achieve a good performance without having to dig around Maya’s graphical user interface (GUI).
The Maya interface solves this space problem by partitioning menus in menu sets. A menu set is divided up based on tools and commands related to a particular workflow. There are five menu sets available in Maya Complete: Animation, Polygons, Surfaces, Dynamics, and Rendering. Maya Unlimited has one additional menu set for Cloth. You can access these menu sets from the menu selector’s drop-down list on the status line, as shown in the illustration. After you have selected a menu set, you will notice that some of the options in the menu bar will change according to the set you chose.
31 32 Maya 8 The Complete Reference • Use Tolerance Used to improve the precision of the sphere that is represented. This has more to do with how the sphere will be tessellated at render time. By default, the sphere is defined by a number of spans in the U and V directions. However, this can be set based on a curvature tolerance, an amount by which the generated surface can deviate from the mathematical definition of the sphere. A lower tolerance value will be tessellated heavier to match the mathematical description that defines this shape.