By Danny Riddell
Think with the ability to upload a luscious mane of lengthy, flowing hair on your Maya-created motion heroine - after which having the ability to braid it, curl it, and magnificence it in your heat's hope. With Maya 6 and this task-based advisor, you are able to do that and much more which will developing ever extra subtle 3D worlds with Alias' newly up to date modeling and animation software program. during this eagerly expected replace to everybody's favourite Maya tome, best-selling writer Danny Riddell makes use of a mixture of task-based guideline and powerful visible aids to take you step-by-step via all of modern-day Maya's necessities: personality animation and setup, polygonal modeling, dynamic interplay with home windows, and extra. no matter if you are a starting person who wishes an intensive advent to the subject or a extra complex person searching for a handy reference, you will discover what you wish the following - in hassle-free language and during effortlessly obtainable examples, peppered with a whole lot timesaving assistance and methods.
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Extra resources for Maya for Windows and Macintosh
44). 42. Curves can be used to outline a shape that can later be revolved to create a surface. 43. One curve can be revolved and then edited to affect the final surface shape after it's created through the object's history. 44. The entire curve or just individual points on it can be selected and moved to alter the surface shape. The surface is attached to the curve through history and must follow the curve's edits. 38 39 Most of the NURBS (nonuniform rational B-splines) and polygon primitives have construction histories attached to their surfaces.
Browse to a folder where you want to consistently place new project files. 42 43 4. Click Use Defaults to use preset folder names. 5. Click Accept. 49). 49. Using the default names for the folders helps maintain consistency among projects. 43 44 For Maya to know which folder set you want to store your files in, you must set a project to be associated with your current working files. The final rendered files will go into the set project, so be careful to set the correct project before rendering.
73). 73. With Preferences still open, click the sphere to select it. [View full size image] 6. In the Manipulator Display Preferences move the Global Scale slider slowly to the left and right. 74). 74. Global Scale changes the overall size of the manipulators. Here, they have been made smaller. [View full size image] 63 64 Watch the manipulator on the sphere while adjusting the slider. 75). 75. Moving the slider to the right scales the manipulator larger; moving the slider to the left shrinks the manipulator.