By Lee Lanier
Designed for busy Maya clients such as you, this advisor deals dozens of how-tos, workarounds, and shortcuts culled from years of expertise in a fast paced, deadline-driven creation pipeline. You’ll become aware of methods and timesavers on texturing debris, customizing Paint results brushes, modeling polygon faces, developing facial rigs with twine deformers, and masses extra. From modeling, animating, and rigging to texturing and lighting fixtures, this ebook can assist you streamline workflow and enhance your abilities.
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Additional resources for Maya Professional Tips and Techniques
The resulting surface forms the tin bottom. Select and delete the curves. 4. Shift+select the top and bottom edge isoparms of the surface (that is, choose the edges at the narrow ends). You can select edge isoparms by RMB clicking over the surface, choosing Isoparm from the marking menu, and clicking on an edge. Choose Edit Curves ➔ Duplicate Surface Curves. Hide the bottom surface to make the new curves easier to see. With the new curves selected, choose Edit ➔ Delete By Type ➔ History. Select the new top curve, by itself, and choose Edit Curves ➔ Reverse Curve Direction.
5. As you build up additional extrusions, check to see if any area needs additional detail. For example, you may need to split polygons around the lips, nose, and eye (choose Edit Mesh ➔ Split Polygon Tool). Conversely, some area may acquire too many polygons. You can remove an unneeded polygon face by selecting all its vertices and merging them together. If you delete a face or faces, you can append new faces to the model, and thus seal up any holes, by choosing Edit Mesh ➔ Append To Polygon Tool.
Delete the surface. Select the new curves in order (bottom to top) and choose Surfaces ➔ Loft. The new surface has cleaner isoparm distribution. If you’d like to return the surface to the original three-patch configuration, select the central horizontal isoparm of the surface and choose Edit NURBS ➔ Detach Surfaces. This splits the surface into two surfaces without opening a gap. Select the central vertical isoparm of the new bottom surface and choose Edit NURBS ➔ Detach Surfaces. This method of attaching, detaching, and rebuilding surfaces is ideal for a multi-surface NURBS model, particularly when time is limited and construction has to be rapid.