By Mark R. Wilkins
Attempting to research Maya programming from the documentation might be daunting even if you're a programmer. the 1st version of MEL Scripting for Maya Animators earned the attractiveness because the top introductory ebook on MEL, Maya's scripting language. Now absolutely revised and up-to-date, the second one variation additionally comprises new positive factors, equivalent to a dialogue of world systems, new chapters on solving programming bottlenecks, complicated person interface concepts, and optimizing personality rigs. New chapters on application nodes and Maya's internet Panel characteristic offer new principles on tips on how to use MEL in functions. This re-creation has stored the preferred sort of the 1st variation that provided very transparent motives of programming suggestions to these with no programming event. A beneficiant number of code examples and Maya scene documents is integrated at the better half site. it is a booklet for animators, artists, online game builders, visible results builders, and technical administrators who are looking to study the basics of Maya, tips to automate projects, customize consumer interfaces, construct customized instruments, and clear up issues of MEL. * totally up to date with numerous new chapters. * Profusely illustrated and features a better half website with a variety of code examples and scene documents. * The authors deliver their huge event in expert construction studios to supply specialist tips.
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Extra resources for MEL Scripting for Maya Animators, Second Edition
At this point, if you look in the Outliner, you will see a second sphere object, nurbsSphere2. So far, so good. Now, expand it by clicking on the [+]. 16). By making one shape node with two transform nodes as parents, Maya allows the same geometry, in essence, to be in two places at once, because the transform node determines an object’s location and the shape node defines what it is. To see what this means in practical terms, move one of your spheres away from the origin and pull some points around: 1.
Trying each command by itself to see what it does can be a useful approach. qxd 32 04/12/2005 7:10 PM Page 32 Chapter 2 • The Basics of MEL Commands area. For example, if you’re curious how editMenuUpdate is defined, try typing whatIs editMenuUpdate in the Script Editor and pressing Enter. mel // With the path to the file that contains the MEL script editMenuUpdate, you can hunt down what it is and how it works. Now try whatIs spaceLocator Your result will be // Result: Command // This tells you that spaceLocator is a built-in MEL command and can probably be found in the MEL Command Reference part of the Maya documentation.
Work as you normally do, open up the Script Editor, fish around for the MEL commands that Maya has cobbled together for you, and either drag them to a shelf or save them to a file. For some animators, this is all there is to MEL scripting. Unfortunately, looking in the Status Message Area to see what MEL commands are used to perform some kinds of operations isn’t always as simple as the examples we’ve presented so far. For example, try using Create > Locator from the Maya menus, and watch your Status Message Area for output.