Download Modeling a Character in 3ds max by Paul Steed PDF

By Paul Steed

During this replace to his best-selling personality modeling ebook, specialist modeler and animator Paul Steed stocks a couple of suggestions, methods, and methods that experience made him one of many s so much famous 3D artists. Modeling a personality in 3ds max, moment variation presents readers a professional-level ability set because it chronicles the construction of a unmarried low-poly real-time personality from thought to texture mapping, and provides perception into the method of constructing a high-resolution personality. find out how to: version with primitives, Use extrusions and Booleans, reflect and reuse types, Optimize the mesh, Create and observe textures, Loft shapes.

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Chapter 2 / Callisto Designed 27 The point of this particular modeling contest was to try to come up with a model that appealed to the growing number of female “Quakers” out there, yet was generic enough to be broadly customized in texture only. Women gamers could have a fully animated model of their own to frag with online and not be offended by the typical male-centric attributes found in most female character models (think Lara Croft). This was my original design/model for her: Again, I tried to make her generic and non-distinct while retaining some attitude and uniqueness.

Riiight … under Callisto\Images … very good. Step 3: Resize the Images in Photoshop If you have a copy of Adobe Photoshop, fire it up. If you don’t, then at least read over the next section before moving on to Part II: Modeling and get yourself a copy of Photoshop as soon as you can. It is the tool of preference when it comes to texturing characters for games. tif. Go to Image|Image Size in the pull-down menu (or hit Alt+I, I) and bring up the Image Size window: Enter 512 in the highlighted Width box and hit OK (the largest image you can bring into max and see accurately is 512), making sure the Constrain Proportions box is checked.

Notice also how the hero has larger hands and feet. Resizing these extremities helps make this type of character seem tougher and ready to fight. Keep in mind, the “heroic style” is just one of many. The key is to know the real proportions so that mechanically at least the character will approximate something recognizable and animate properly. Manipulate the proportions as you will but keep in mind what’s real. When it comes to the female figure, the areas of exaggeration are obviously a little different than those seen in the male.

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