Download Realistic Architectural Visualization with 3ds Max and by Roger Cusson PDF

By Roger Cusson

Carry new realism in your visualizations with a command of the 3ds Max toolset. 3 step by step tutorials display external and inside, day and evening lighting fixtures scenes. You research the nuts and bolts of uploading types from CAD courses, lighting fixtures, utilizing mr shaders and fabrics, and optimizing your renders. psychological ray is made uncomplicated with an available description of its instruments.

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4. jpg from the files directory. 25 Realistic Architectural Visualization with 3ds Max and mental ray This image shows a leather couch with a different leather treatment. The leather itself appears more shiny and the leather surface is more creased and crinkled: 5. Dismiss the View Image window. 6. Open the Material Editor and choose an unassigned material slot. 7. Click on the Material/Map Browser button to change the Standard Material type to the Arch & Design material type. 8. Click OK to exit the Material/Map Browser.

In mental ray you will use indirect lighting controls to provide your images with realistic illumination. Whenever you work on an interior scene there will be a number of potential adjustments you can make to the way mental ray calculates light distribution in a 3D scene which will make the scene look more realistic. Initially, without lights and the controls provided by mental ray, an image will look flat and lifeless. Using these controls will provide you with a more realistic image, but it will take longer for 3ds Max and mental ray to generate a final image.

Adjust the Max Distance to approximately 100. This distance refers to the maximum distance which should be used in looking for objects which will create occluded shadows. A smaller number will reduce the effect on large areas. Large numbers can adversely affect render times. 40 Chapter 1: Preparing Materials for an Interior Space 16. Assign this material to the Leg object in the Contemporary Chair group. 17. Render the entire camera view to see your progress so far. 9 Conclusion In this chapter you saw how to begin the creation of a mental ray rendered image by beginning with material application.

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