Download The Java(TM) 3D API Specification by Michael Deering, Kevin Rushforth, Henry Sowizral PDF

By Michael Deering, Kevin Rushforth, Henry Sowizral

Just about all of the cloth during this e-book is a touch extra verbose clarification of what are available within the medical doctors. If used as a reference this is ok, yet for somebody who's attempting to examine Java 3D it should most likely be extra priceless to get a publication that is going via examples and explains extra in actual fact from the floor up. whereas it used to be no longer written badly, this e-book does now not clarify the recommendations as basically as they can were. the entire examples I checked out include the Java 3D distribution. in my view I might simply obtain all of the documentation and the Java 3D instructional and never spend the $50.

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Extra resources for The Java(TM) 3D API Specification

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The Shape3D node also has a constituent Geometry object that specifies its geometry—this permits different shape objects to share common geometry without sharing material attributes (or vice versa). 3 Rendering The Java 3D renderer incorporates all graphics state changes made in a direct path from a scene graph root to a leaf object in the drawing of that leaf object. Java 3D provides this semantic for both retained and compiled-retained modes. 2 Scene Graph Objects A Java 3D scene graph consists of a collection of Java 3D node objects connected in a tree structure.

The SceneGraphObject class is an abstract class that defines methods that are common among nodes and component objects. Scene graph objects are constructed by creating a new instance of the desired class and are accessed and manipulated using the object’s set and get methods. 2, “Locale Object”). 2, “BranchGroup Node”). An important characteristic of all scene graph objects is that they can only be accessed or modified during the creation of a scene graph, except where explicitly allowed. Access to most set and get methods of objects that are part of a live or compiled scene graph is restricted.

This routine is called by cloneto duplicate the current node. Tree public void duplicateNode(Node originalNode, boolean forceDuplicate) This method copies all the node information from the originalNode into the current node. This method is called from the cloneNode method, which is in turn called by the cloneTree method. For each NodeComponent object contained by the object being duplicated, the NodeComponent’s duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node.

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