Seizefun Data Frog SF2000 Handheld Game Console, 3-inch IPS HD Screen Portable Handheld Nostalgic Arcade Retro Game Machine, 1500mAh Battery, Built-in 6000Games, Support 7 Emulators

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Seizefun Data Frog SF2000 Handheld Game Console, 3-inch IPS HD Screen Portable Handheld Nostalgic Arcade Retro Game Machine, 1500mAh Battery, Built-in 6000Games, Support 7 Emulators

Seizefun Data Frog SF2000 Handheld Game Console, 3-inch IPS HD Screen Portable Handheld Nostalgic Arcade Retro Game Machine, 1500mAh Battery, Built-in 6000Games, Support 7 Emulators

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Description

For a cheap device, it's actually fairly capable - most Game Boy, Game Boy Color, NES and Genesis/Mega Drive games play at full speed, and many arcade, Game Boy Advance and SNES titles do as well. The device has an IPS panel (not OCA laminated), and a user-replaceable 18650 battery, which can be charged via a USB-C port on the device. It also has analog A/V out (note: not HDMI), meaning it can be connected to a CRT TV - the type of display most arcade, Genesis/Mega Drive and SNES games were originally intended to be displayed on. It has a built-in 2.4GHz antenna, and can receive input from a compatible wireless controller (usually sold separately). I would say that almost all of the hype is because the Data Frog SF2000 is so incredibly cheap and it can still play games semi-decent. Create a community-edited spreadsheet with information on SNES and GBA games that are known to play well. Will also contain information on games from other platforms that are known to not play well (given that other platforms mostly run fine). Update: Some are already reporting that the latest FW update is improving GBA performance significantly!

Pinyin translations of the English ROM names, used for Chinese language searching. Not all game names are translated

Full .IMG with 16gb partition

Disable music from menus, and other cool utilities (from proszty) : https://tzubertowski.github.io/sf2000-utilities/ bnister discovered that the OS supports loading game-specific key bindings from .kmp files, stored in the save folder for each system and named after a game's ROM file (e.g., /FC/save/Game Name.EXT.kmp). They also discovered where in the bisrv.asd file the default mappings for each emulator are stored. Working with this information, notv37 worked out what bits related to what buttons for each emulator. Using both their findings, we now have a tool which can be used to update both the global button mappings for the emulators, as well as create per-ROM mappings - you can find this tool here. Emulator is FCEUmm (Git commit 7cdfc7e). There are references in the firmware to different NES palettes, but there's no interface or configuration for the emulator itself to choose one. On the original firmware, the A and B buttons were swapped. See " Button Mappings/Key Bindings" section below. SNES This handheld can play all of the best Sega Genesis games and they will actually look kind of good! They look sharp, play at the right speed, and don’t seem to encounter any problems.

The SF2000 uses a microSD card for storing everything, including the device's firmware. Most SF2000s ship with an included card, formatted for 16 GB of storage. Some of the included "16 GB" microSD cards are actually 32 GB cards, even though "16 GB" is printed on them - they are genuinely 32 GB cards, and the default 16 GB partition can be expanded to use the rest of the card if desired. Squishy" sound played when navigating horizontally through "shortcut" games on the main menu, or vertically within a system's game-list

This section isn't really about the Resources files per-se, but it's tangentially related. The fact that the SF2000's UI resources are pulled from the microSD card opens up the door to "theming" the device, which is great. However, if you do decide you want to make a theme for the SF2000, here's a few things I've found that you may want to bear in mind: If you care about both display types, and want your theme to look great (but not perfect) on both, design for a three-quarters 480 x 360 base, and do a bilinear upscale to regular 640 x 480 base resolutions when converting to SF2000 formats The last four bytes are a little-endian Uint32 storing the offset within the file of where the thumbnail metadata starts (i.e., the offset of the first byte of width data) mfpmp.bvs (Arcade), mgdel.bvs (Game Boy Color), nethn.bvs (NES), qdvd6.bvs (Game Boy), sppnp.bvs (Game Boy Advance), wmiui.bvs (Genesis/Mega Drive), xvb6c.bvs (SNES)

If you want to mess around with SF2000 save states, you can do so using my SF2000 Save State Tool, which you can find here. Default ROMs Updated the main menu BGM sample rate details with the latest findings from bnister. Clarified which menu text colour resets after exiting a game. Added a note about charging safety (thanks for your sacrifices, Zerter#4954! 🫡) There’s been a bit of a buzz around a brand new budget device that has even seasoned emulation enthusiasts a bit excited. And that device is the Data Frog SF2000. Dteyn has created a web-based tool which will patch your BIOS with a workaround to correct the issue - you can find their tool here. Some "unknown" files from the Resources folder identified with taizou's help (thanks!); moved them to the Sounds and Rom Lists sections with details. Only two files left!The experience of navigating the operating system is not the most intuitive or smooth, but it gets the job done. If you have questions about the SF2000 you can't find the answer to, the best place to ask is in the 🐸data_frog_sf2000 channel in the Retro Handhelds Discord server. FF8000 ROMS: The first defined main menu section (the sections that are scrolled vertically on the main menu). Internally they are numbered from 0; so the ROMS section (user ROMs and settings) is 0, FC (NES) is 1, SFC (SNES) is 2, etc.. The FF8000 is the hexadecimal colour (RGB) to display the text of the currently selected/highlighted game in the list; the default colour is orange. Side note: after the ARCADE section, there's two additional ROMS sections; the firmware is hard-coded to have ten sections. The SF2000 appears to share its firmware with other similar devices, and some of those devices feature different menu sections (e.g., "CPS1", "Neo Geo", etc.). I suspect that the best of those systems has ten sections in its main menu, which doesn't match up with the eight sections on the SF2000 (seven supported systems + the user ROMs/settings section). As the firmware requires ten sections to be defined, they just repeated the ROMS section to fill in the remaining places. Like I say, that's just a guess! Added a link to "ZFBTool" by dteyn in the "Tools and Links" section. Updated the custom firmware FAQ answer with the latest progress notes. The "Arial" typeface, containing Latin, Greek, Cyrillic, Chinese, and Japanese characters. Duplicate of yahei_Arial.ttf, the single font file from the original firmware version



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